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I've tested PhysX now that it's sorta supported on the RTX 50 series and I'm more convinced than ever it's a feature worth fighting for

I did not expect to be talking about PhysX in 2025. The technology came out when I was still in school and today I'm at an age where buying a motor vehicle could be described as a midlife crisis. No, PhysX hasn't been relevant for a while. Or so I thought…

Earlier this year, Nvidia pulled support for 32-bit CUDA applications with its newest generation graphics cards, the RTX 50 series. With it gone, it's no longer possible to natively run 32-bit games with hardware-accelerated PhysX effects.

Why that matters: PhysX offers a way to run some in-game physics calculations on an add-in card. That not only frees up the CPU to focus on other things, it also allows developers to put a lot more physics-based effects into their games. As such, games with PhysX effects tend to have a lot of stuff going on.

If you run a game with PhysX enabled but without the hardware to accelerate it then all of the physics calculations fall on your CPU. Even on today's much faster processors, with many more cores than those around during PhysX's peak, the impact of these added effects severely limits frame rate. The CPU becomes a bottleneck. Or you turn PhysX off.

Now, I'll admit, I hadn't thought about PhysX for a long time, let alone thought to retest it. But earlier this week, fresh on the heels of Nvidia adding support for select PhysX titles on RTX 50-series cards, I decided to do just that.

Now, I had originally thought turning PhysX off to be a simple solution to the problem. However, after testing it myself, I realise why so many simply refused to do just that. I've tested both Batman: Arkham Asylum and Batman: Arkham City, and in both, I've been surprised by how much just vanishes for disabling PhysX. Objects, fog, smoke, flags and particle effects of all kinds just disappear, and even character models change, often making the game appear as flat as a pancake.

Batman: Arkham Asylum

Batman: Arkham City

From my figures below, you get a good idea of the sort of performance impact a lack of PhysX acceleration means for some of these older games. My test system remained the same between runs, it's only the graphics card that changed. I also unlocked the frame rate via the config files.

Batman: Arkham Asylum (driver version 581.29)

Avg (fps)

1% low (fps)

RTX 5080 (PhysX High)

50

31

-> PhysX Off

274

179

Difference

-81.75%

RTX 4080 Super (PhysX High)

144

90

-> PhysX Off

254

175

Difference

-43.31%

CPU (PhysX High)

50

31

PC Gamer test platform
Supplied by Cyberpower | MSI

CPU: AMD Ryzen 7 9800X3D | Motherboard: MSI MPG X870E Edge Ti WiFi | RAM: Kingston Fury Beast RGB 32 GB (2 x 16 GB) @ 6,000 MT/s | Cooler: MAG CoreLiquid i360 White | SSD: Spatium M480 Pro 2 TB | PSU: MPG A1000GS PCIe 5 | Case: MAG Pano 100R White

There's a large reduction in performance when enabling PhysX on the RTX 50-series card, double that of the RTX 40 series.

Batman: Arkham Asylum has not been included in the first wave to receive per-game driver support, though Nvidia has plans to add it in the new year. That means disabling PhysX altogether is likely your best bet on newer cards.

Batman: Arkham City is a good test subject, however, as it offers lots of PhysX features and received support in Nvidia's latest driver package, 591.44. Testing first with 581.29 (before per-game PhysX support was introduced), there's a large disparity between the RTX 5080 and RTX 4080 Super with PhysX enabled.

At times, you'll see the RTX 5080 system exceed the performance of the RTX 4080 Super system, but that's only until the CPU becomes the bottleneck during certain scenes with PhysX effects. The final scene is the most telling, with the RTX 5080 system dropping to 41 fps on average whereas the RTX 4080 Super system is happily over 100 fps.

Batman: Arkham City (driver version 581.29)

Avg (fps)

1% low (fps)

RTX 5080 (PhysX High)

84

41

-> PhysX Off

216

165

Difference

-61.11%

RTX 4080 Super (PhysX High)

118

81

-> PhysX Off

153

122

Difference

-22.88%

CPU

85

42

However, with the latest driver package, 591.44, the RTX 5080 is able to close the gap slightly with a 14% improvement.

That is, despite a strange dip in the first scene where it performs notably worse than the previous drivers. Though that scene doesn't appear to have as many PhysX effects as later ones, during which performance can be as nearly doubled using the latest drivers.

Batman: Arkham City - 591.44 vs 581.29

Avg (fps)

1% low (fps)

RTX 5080 | 591.44

96

71

RTX 5080 | 581.29

84

41

Difference

14.29%

Notably, I was unable to get the RTX 5080 to perform as well as the RTX 4080 Super in Arkham City, despite the driver support. Perhaps that's indicative of some sort of overhead with the translation process behind the scenes, though I've seen a few users report performance improving to more or less parity with the RTX 40-series. So it may differ depending on the game and PhysX implementation—Arkham Asylum is clearly a trickier title to sort, for example.

Though the new drivers have lifted performance to above 60 fps, even the 1% lows, and the game feels much smoother to play for it.

(Image credit: Jacob Ridley)

Curiosity got the better of me here and I've also run some tests on the same system with both RTX 5080 and RTX 4080 Super installed. I had hoped to install the GTX 1080 I've had sat on a shelf gathering dust since upgrading, though the PSU on my test bench has dual 12V-2x6 connectors and doesn't provide enough 8-pin PCIe cables. So, Ada and Blackwell it is.

The combination of two large graphics cards within a confined fish tank case with minimal direct airflow is very much not ideal for thermals. Alas, by setting the RTX 4080 Super to be a dedicated PhysX card in the Nvidia Control Panel, it doesn't really run that hot. So it's only by restricting the fans on the RTX 5080 above that the Blackwell card runs a bit toastier. Ah well, it'll live, and this combination delivers the best performance by a good distance.

Batman: Arkham City - dedicated PhysX card

Avg

0.01

RTX 5080 + RTX 4080 Super | 591.44

141

79

RTX 5080 | 591.44

96

71

RTX 4080 Super | 581.29

118

81

I've surprised myself with how much I've come to appreciate PhysX on these games. I went into this expecting to be underwhelmed and agreeing with the 'just turn it off' crowd. But it does make a big difference.

I can see the argument for ditching 32-bit support—it's been a long time coming—and yet it feels like the right move to keep some sort of support for these PhysX games going. If the PC isn't the place to keep old games alive, where the heck is?

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