Virtual reality in reality: The NY Times app makes a difference
I've just experienced my first true virtual reality story. And it's impressive.
Let me be perfectly honest about this. I've tried out my share of VR headsets at CES and other tech trade shows -- and quite honestly, I wasn't impressed. To begin with, they were usually heavy and uncomfortable; I couldn't see using them for more than a few minutes, at most.
Second: They were expensive. Very expensive. Until recently, we were talking $500 minimum, and while that's come down in the last couple of years, I'd still think twice about buying something that was, in effect, a not-very-effective gaming tool.
Which brings me to my third point: Consistently, when somebody demo'd one of these for me, we'd be talking a first-person shooter game -- something that is incredibly popular among gamers (including quite a few friends), but not something that particular drew me to the technology.
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