Nvidia gives glimpse of the future at its GPU Technology Conference
Historically, GPUs have been used in graphics-heavy processes such as video games. It’s fair to say that to serious gamers, Nvidia-based graphics cards have become the de facto standard. However, as I pointed out previously, GPUs have become increasingly more important in applications such as artificial intelligence (AI), virtual reality (VR) and analytics.
I was fortunate to attend Nvidia’s annual GPU Technology Conference last week, and the keynote from CEO Jensen Huang was perhaps the most innovative future-looking session I have seen in a long time.
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